How do I route and render Weaponiser’s individual engines in Nuendo? Back to knowledge base
Simply add Weaponiser to a midi track. Create four new audio tracks, and rename then to receive the audio from each engine (e.g. Onset, Body, Thump, Tail).
Create four new stereo audio tracks, and rename then to receive the audio from each engine (e.g. Onset, Body, Thump, Tail).
Click to expand the output options for Weaponiser, and enable ‘All Outputs’.
Under ‘Devices’ in the top panel, choose ‘VST Connections’.
Add four new output buses, and rename these to match the Weaponiser engines (Onset, Body, Thump, Tail).
Open the Channel Settings for the main Weaponiser track and click to the next source.
Set the ‘OnsetOutputL’ source channel to ‘Onset’, by clicking on the panel on the right, and then do this for all the channels. This will route the outputs of the Weaponiser plugin to the buses in Nuendo.
Under the inputs section, swap ‘Stereo Out’ to the appropriate engine, so that the name of the engine output matches the name of the bus. Do this for all tracks/engines.
Arm all four audio tracks. Fire Weaponiser’s main ‘Fire’ button from the UI, or trigger a midi note at C4. This will trigger all the engines in the plugin (if none are muted or soloed) and route the audio to the individual audio tracks you have setup, and record the output to the timeline.