Krotos develops innovative technologies that fundamentally improve the way sound is made and performed. The company’s flagship software, Dehumaniser, is a unique sound design tool that produces studio-quality monster and creature sounds in real-time. Dehumaniser wowed Hollywood and the video games industry when it was used to create creature sounds in blockbusters like Avengers: Age of Ultron, The Jungle Book, Far Cry and Stranger Things.
Dehumaniser Live, the runtime technology for interactive media, made its debut at the 2017 Sundance Film Festival in The Life of Us, a VR experience from Within.
The release of Reformer then made it possible for audio professionals to perform a library of sound effects in real- time. Paula Fairfield, sound designer on Game of Thrones said Reformer is “insanely awesome”, and told Vanity Fair that when designing dragons, “she wasn’t sure how she would have done all this if Reformer hadn’t been released.”
Fuelled by accolades from its growing customer base, Krotos then acquired funding from games industry luminary Leslie Benzies, assembling a world-class team.
The start of 2018 marked the release of Weaponiser, offering audio professionals the ability to import, customise and layer weapon sounds more easily, efficiently and creatively – all from within one plug-in.