Our mission is to change the way people design and perform sound.

We’re the creators of award-winning software like Dehumaniser, Reformer, Weaponiser, Igniter, Concept and Krotos Studio, used every day by sound designers, game developers and filmmakers around the world.

Our software has powered the sound of titles like Stranger Things, Game of Thrones, The Lion King, Avengers, Captain Marvel, Star Trek, and countless AAA games.

But it’s not just about big names. It’s about a big shift.


The Krotos Manifesto

Great sound design should be fast.
Not buried in menus. Not boxed in by presets.
It should be fluid, intuitive, and fun, a tool that moves as quickly as your imagination.

We are sound designers, filmmakers, game developers, and creators.
We care about quality, every detail, every layer, every impact.
We want to move faster, without compromising what makes our work stand out.

We build tools that combine speed, quality, and creativity.
From real-time voice transformation to drag-and-drop design.
From cinematic sound libraries to AI-powered workflows.
From iconic plugins to the next generation of sound platforms.

We designed Krotos to help you:

  • Get to your first 80% faster

  • Spend more time finessing the last 20%

  • Stay in the creative flow and actually enjoy it

Because when the boring stuff gets out of the way, the real magic happens.

We’re not here to automate your creativity.
We’re here to supercharge it.
To build tools that feel like superpowers fast, intuitive, and frictionless.

This is a brand for people who shape emotion.
Who chase goosebumps.
Who push boundaries, not buttons.

Tools should be as fun to use as the final result is to hear.
That’s what we build every time.

We’re not for everyone.
We’re for the doers, the dreamers, the creative rebels.
The ones who turn silence into story.

We’re not just building software.
We’re building a new way to create sound
and a tribe that’s shaping what comes next.

People like us use Krotos.
People like us are designing the future of sound.