How do I route and render Weaponiser’s individual engines in Logic? Back to knowledge base
Simply add Weaponiser to a midi/instrument track. Click on the menu button, and select ‘Multi-output 5x stereo).
Create four new stereo audio tracks, and rename then to receive the audio from each engine (e.g. Onset, Body, Thump, Tail).
Open Logic’s mixer. Next to the Weaponiser track, click on the ‘+’ symbol four times.
This is create four outputs from the plugin. Name these for each engine.
In the ‘Output’ section on the mixer, for the Onset track, select Bus, and Bus 1. Do the same for the Body, selecting Bus > Bus 2, for Thump, select Bus > Bus 3, for Tail, select Bus > Bus 4.
Mute the main Weaponiser track in the mixer (the outputs from the engines will now route to the buses).
For each audio track you have created, under ‘Input’, select the appropriate bus as the input (route the Onset bus to the Onset track etc.). Arm these tracks.
Fire Weaponiser’s main ‘Fire’ button from the UI, or trigger a midi note at C4. This will trigger all the engines in the plugin (if none are muted or soloed) and route the audio to the individual audio tracks you have setup, and record the output to the timeline.
Press ‘Record’ in Logic’s main transport, and fire again, and you’ll see the audio recorded to the timeline.
To export, solo each track and export as normal.