Pulse Energy Weapons
“My hope for this library is that it will be something that grows with you. The depth and diversity of content is meant to inspire exploration into the world of energy weapon design, giving you the opportunity to make your own discoveries and end up with unique, compelling results. I can’t wait to hear what you do with it…”
– Paul Stoughton (Skywalker Sound / Star Wars VR)
The Making Of Pulse Energy Weapons
Throughout the library creation process, Paul Stoughton unearthed unexpected discoveries on his quest for the ultimate ‘pew‘. Find out more about how this extensive collection was brought to life on our blog.Learn More
The sound of energy being released from the weapon. Created through various forms of synthesis, as well as with organic sources like slinky impulses and ballistic gun recordings. Use this for the body of the shot.
The moving parts of the weapon. Created through extensive field recording and processing of organic sources including gas/electric powered weapon replicas, cameras, and power tools. Use this to ground the firing and reloading actions in reality.
The low frequency thump of the weapon energy release. Created with synthesis and pitch modulation of organic recordings. Use this to add weight to the shot, or to sweeten heavier mechanism sounds during reloading.
The sound of the weapons reverberation in the environment when fired. Created with synthesis, impulse response processing, and recordings of real ballistic weapons. Use this to sell the propagation of energy throughout the environment after firing.
The sound of the weapon power source. Created with synthesis and processed recordings of organic devices like plasma arcs and electric mechanisms. Use this to design a traditional charge up, or use small samples of the source as pre-firing sounds that compliment the mechanism
- 4,393 source sounds
- 78 predesigned weapons
- 60 Presets
- 3.8 GB
- 4,471 total sounds
Built for use in Weaponiser
This library is best used with Weaponiser – an inspiring audio layering solution that allows you to design, customise, and perform a huge range of sound effects in real-time. Weaponiser is also included in the Sound Design Bundle 1 and Sound Design Bundle 2.
We also give you full access to all raw source files for use in a more traditional workflow including embedded metadata for use in Soundminer and Basehead.Buy / Demo Weaponiser