“Dehumaniser is an incredible tool for creating unique and varied vocal sound design treatments. From animal to alien effects, it is simple to use and easily tailored. The batch function is a real timesaver for processing an entire performance efficiently. I couldn’t have created the voice of Ultron without it!”

LORA HIRSCHBERG

Oscar Winner / Re-Recording Mixer
Avengers – Inception – Lord of The Rings

“Were always aware of new software and tools out there its part of the job I guess. I downloaded Dehumaniser prototype last year and had a play with it. It’s got great potential. Your settings are pretty cool, David Farmer and I had a laugh looking through them.”

DAVE WHITEHEAD

Sound Designer / Sound Supervisor
Lord of the Rings – The Hobbit – District 9

“I’ve had some time to get to know Dehumaniser Pro, and if it wasn’t so scary I’d consider it my new best friend. This takes voice-changing to an entirely new level. It’s a Hollywood creature-factory on your computer. I love how Dehumaniser can be as deep as you want it to be. The ‘simple’ mode is great fun and gives you quick results – select six voice types and morph between them creating some unique otherworldly creature sounds from anyone’s voice, and of course the presets make things really quick. My first thought was that the presets will make everyone’s monsters sound the same, but in fact they sound different each time depending on the voice you feed into the software. The ‘advanced’ mode though… the fact that you can tweak how the voice changes based on the amplitude of the input is insane. You want to have a monster that is hissy and raspy when it is quiet but erupts into a boomy fire-breathing beast when it is angry? You got it. I bought the Lite version of Dehumaniser and after a few days took the plunge and upgraded to the Pro version. It might all sound a little kiss-ass, but I’m really blown away by the amount of features. Previously I would have had to use a ton of different plugins to try to come close to what Dehumaniser can do, but Dehumaniser contains everything you need in one place and it is fine-tuned to transforming normal human voices (or animals, or anything else) into incredible sounding beasts. It’s really in a league of its own, there is nothing else like it.”

WILL MORTON

Sound Designer / Dialogue Editor
GTA – L.A. Noire – Red Dead Redemption

“Dehumaniser has been such a treat for me. I love to experiment and play with new sounds and Dehumaniser not only let me throw my own material into it, but it made me laugh out loud with joy at the variation of what I got out of it. Dark and rich, complicated and wonderful, it let me keep the character of my original sounds or jump into totally new directions. The next time you have to create vocal designs, tweak something dark and un-ruly, or just go off on a tangent, Dehumaniser is a fantastic place to start!”

COLL ANDERSON

Sound Supervisor / Sound Designer
Black Swan – Resident Evil – Noah

“I showed Dehumaniser to my colleagues, everybody from sound designers to people from other departments love it! We had a lot of fun running it live with a mic and fooling around making monster voices in the office. Keep up the amazing work! It is an amazing piece of software!”

JUSTIN CHOW

Audio Designer at Ubisoft Singapore

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“I was introduced to the Dehumaniser software while developing the sound design for a Warner Bros TV show called “666 Park Ave.” I found it to be a fun tool which produced very usable results. So, when I was offered the opportunity to Supervise and develop the sound design for Sleepy Hollow I thought I would give it a go again. I used it on a demon character in the series we refer to as “Blurry Man.” I processed the actors voice through Dehumaniser and tweaked it until I got the clarity I needed with just the right amount of processing to create a frightening demon voice. I use it now also for whooshes, and ambient textures. Its a great addition to any sound designers toolbox.”

ANGELO PALAZZO

Sound Supervisor / Sound Designer
Sleepy Hollow – 666 Park Avenue

“Dehumaniser is the software have been waiting for for a long time. Working on a lot of SyFy films including the next Sharktopus vs Pteracuda and Sharktopus Vs Mermentulla my monsters are now going to be roaring louder than loud.”

PATRICK GIRAUDI

Sound Designer / Re-recording Mixer
Mulholland Drive – Twilight

“After years of creating aliens, trolls and monsters that never quite turned out how I had in my head. I got my hands on one of the most unique tool in monster sound design creation. Dehumaniser is the tool in my arsenal I’ve been missing. This is killer!”

CRAIG JANSSON

Senior Sound Designer

“I make imaging so Jingles/Sweepers etc. always need vocal FX and this is brilliant.”

RICHARD NEWBY

Radio imaging producer at Capital FM

“A few months ago I was hired to create the sound effects for “Kingdom Rush: Frontiers” (a mind blowing tower defense game I strongly recommend) and Dehumaniser really came in handy all the way through. Besides the moans and growls of Ashbite, the dragon hero, and some other creature’s voices, I used it to create layers for rock explosions, avalanches and firebursts. Thanks for sharing such an awsome and versatile tool, I really admire your work.”

BRUNO BOSELLI

Sound Designer
Kingdom Rush

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“I first discovered Dehumaniser in the LinkedIn forums. After seeing how impressive it looked through the demo videos, I showed it to my boss to use for one of Animal Planet’s most popular shows, Finding Bigfoot.We had a lot of fun testing the software and me being the sound editor/designer for the show, I was happy to find that being a female didn’t stop me from sounding like a snarling or ragging beast.”

KRYSTAL HOLMES

Sound Designer
Finding Bigfoot

“I found out about Dehumaniser by accident. But as a music composer getting everyday a bit further into the video game industry, I immediately felt that this amazing software would be indispensable. Here are a couple of my first demo works using Dehumaniser:”


OLIVIER GIRARDOT

Sound Designer

“I’m currently a sound design student at the Savannah College of Art and Design(SCAD) and have been using Dehumaniser for nearly two years! It’s has been one of the most fun and useful tools for sound processing I’ve ever worked with and continues to surpass my expectations! It streamlined design makes creating unique “dehumanised” voices easy and it’s real time processing allows for ADR to be a walk in the park! Whether your just looking to have a good time creating monsterous voices or heavily involved in the post sound industry; Dehumaniser is a must have!”

TOMAS SCHMIDT

Sound Designer

“Loving Dehumaniser, its also great for running individual SFX hits, impacts, high frequency shimmers etc. learning it can do so much more then process just vocal effects, I am loving the Cross Synthesis, and Scrubbing Convolution on sounds.”

RICHARD DEVINE

Electronic Musician Sound Designer

“Dehumaniser is stunning. It’s concise, powerful and dauntingly simple. I’ve been using it for atmospherics. It’s STUNNING! Amazing work!”

BT

Musician / Composer