Designing an entire scene using Sound Design Bundle 2 in under an hour
Want to find out how the Sound Design Bundle 2 can be used to design the sound for an entire sword fight scene? This new tutorial series demonstrates the bundle and all its contents in action. Watch the first part and learn how you can transform your sound design!
Sound designer Dan Mellins-Cohen has given our flagship bundle an in-depth look to show you how quickly and easily our plugins and libraries can be used to design the sound for an entire sword fight scene in under an hour, all from the comforts of his sofa.
From Foley to sword impacts, footstep sound effects and vocalisations, learn how the Sound Design Bundle 2 can save you hours of editing time and revolutionise your workflow.
Sound Design from the Sofa with Dan Mellins-Cohen
Part 1: Foley, impacts and sword movements
Part 1 covers the process for creating armour and clothing movement, dirt slides and Foley by performing them in real-time through a mic using Reformer Pro.
For the complex sword hits, wooshes, impacts and footsteps, Dan shows you how these can all be done in Weaponiser to save you huge amounts of time.
Part 2 Samurai Vocalisation and Footsteps
Watch part 2 to learn how foot steps and slides can be created using the Footsteps Bundle in Weaponiser, and how the characters’ grunts and growls are brought to life quickly and easily with Dehumaniser 2.
Try a free 10 day demo
Ready to give it a try? Download a free 10 day demo of the plugins contained in the bundle to evaluate them all in your own time.Sound Design Bundle 2