Designing an entire scene using our popular Sound Design Bundle 2!
Sound designer Dan Mellins-Cohen shows you how quickly and easily our plugins and libraries can be used to design the sound for entire scenes, all from the comforts of his sofa.
From Foley to sword impacts, footstep sound effects, vocalisations, pass-by’s and whooshes, learn how the Sound Design Bundle 2 can save you hours of editing time and revolutionise your workflow.
Part 1: Foley, impacts and sword movements
Part 1 covers the process for creating armour and clothing movement, dirt slides and Foley by performing them in real-time through a mic using Reformer Pro.
For the complex sword hits, wooshes, impacts and footsteps, Dan shows you how these can all be done in Weaponiser to save you huge amounts of time.
Part 2: Samurai Vocalisation and Footsteps
Watch part 2 to learn how foot steps and slides can be created using the Footsteps Bundle in Weaponiser, and how the characters’ grunts and growls are brought to life quickly and easily with Dehumaniser 2.
Part 3: Futuristic car scene
Now that you’ve explored using the Sound Design Bundle 2 to design the sword fight scene in parts 1 & 2, it’s time to take an in-depth look at Igniter, our specialised vehicle and engine sound design plugin.
Here in part 3, Dan demonstrates how he creates the sound for futuristic car scene footage using Igniter.
Part 4: Pass-bys and Whooshes simplified.
Try a free 10 day demo
Ready to give it a try? Download a free 10 day demo of the plugins contained in the bundle to evaluate them all in your own time.Sound Design Bundle 2